[[_Anotacions]]
tags:: #marc_teoric #Game #Game_Elements #Gamification
# Deterding2011. Gamification. using game-design elements in non-gaming contexts
## Anotacions [[Deterding2011]]
> ""Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement." ([Deterding et al 2011:2425](zotero://open-pdf/library/items/279IHNQZ?page=1))
_Descripció de la gamificació ([note on p.2425](zotero://open-pdf/library/items/279IHNQZ?page=1))_
> "design patterns and dynamics of games" ([Deterding et al 2011:2425](zotero://open-pdf/library/items/279IHNQZ?page=1))
_Disseny de Patrons ([note on p.2425](zotero://open-pdf/library/items/279IHNQZ?page=1))_
> "design patterns" ([Deterding et al 2011:2426](zotero://open-pdf/library/items/279IHNQZ?page=2))
> "Furthermore, researchers in HCI and management sciences have identified design principles that enhance the motivational affordances of computer-supported collaborative work [5, 21] - principles which are congruent with research on the motivational psychology of video games [17]." ([Deterding et al 2011:2426](zotero://open-pdf/library/items/279IHNQZ?page=2))
> "design patterns" ([Deterding et al 2011:2427](zotero://open-pdf/library/items/279IHNQZ?page=3))
> "(funology, persuasive technology, communities, motivational affordances, game UX, etc.)" ([Deterding et al 2011:2427](zotero://open-pdf/library/items/279IHNQZ?page=3))
> "Gamified systems 'in the wild'" ([Deterding et al 2011:2427](zotero://open-pdf/library/items/279IHNQZ?page=3))