[[_Anotacions]] tags:: #marc_teoric #Game #Game_Elements #Gamification # Deterding2011. Gamification. using game-design elements in non-gaming contexts ## Anotacions [[Deterding2011]] > ""Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement." ([Deterding et al 2011:2425](zotero://open-pdf/library/items/279IHNQZ?page=1)) _Descripció de la gamificació ([note on p.2425](zotero://open-pdf/library/items/279IHNQZ?page=1))_ > "design patterns and dynamics of games" ([Deterding et al 2011:2425](zotero://open-pdf/library/items/279IHNQZ?page=1)) _Disseny de Patrons ([note on p.2425](zotero://open-pdf/library/items/279IHNQZ?page=1))_ > "design patterns" ([Deterding et al 2011:2426](zotero://open-pdf/library/items/279IHNQZ?page=2)) > "Furthermore, researchers in HCI and management sciences have identified design principles that enhance the motivational affordances of computer-supported collaborative work [5, 21] - principles which are congruent with research on the motivational psychology of video games [17]." ([Deterding et al 2011:2426](zotero://open-pdf/library/items/279IHNQZ?page=2)) > "design patterns" ([Deterding et al 2011:2427](zotero://open-pdf/library/items/279IHNQZ?page=3)) > "(funology, persuasive technology, communities, motivational affordances, game UX, etc.)" ([Deterding et al 2011:2427](zotero://open-pdf/library/items/279IHNQZ?page=3)) > "Gamified systems 'in the wild'" ([Deterding et al 2011:2427](zotero://open-pdf/library/items/279IHNQZ?page=3))