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tags: 📥️/📜️/🟥️
publish: true
aliases:
- Step 4: Understand the Limits of Theory
- Bartle2009
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<%*
let title = "Step 4: Understand the Limits of Theory";
let date = tp.date.now("YYYY-MM-DD");
await tp.file.rename(`& ${date} ${title}`);
_%>
> [!Enllaç]-
> zotero_link:: [Bartle - 2009 - Step 4 Understand the Limits of Theory.pdf](zotero://select/library/items/3UN7NJRD)
> [!Cita]-
> Cita:: Bartle2009
> [!Resum]-
> Abstract:: El model de tipus de jugador de Bartle és la teoria més coneguda i més utilitzada del disseny del món virtual. No obstant això, sovint s'entén i s'aplica malament. Aquest article examina la teoria bàsica i descriu com s'acostuma a utilitzar a la pràctica. A continuació, s'explica com s'ha d'utilitzar...
> [!Paraules_Clau]-
> Keywords:: ⛔ No DOI found, ★, Game
> [!autors]-
> Autors:: Richard Bartle
> [!meta]-
> url::
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> [!relacionat]-
> [!hipòtesi]-
> Hipòtesi::
> [!metodologia]-
> Metodologia::
> [!resultats]- Resultats
> Resultats::
> [!resum]- Resum dels punts importants
> Resum::
## Notes
| <mark class="hltr-grey">Codi Color</mark> | Significat |
| ----------------------------------------- | --------------------- |
| <mark class="hltr-red">Vermell</mark> | Desacord amb l'Autor |
| <mark class="hltr-yellow">Groc</mark> | Punt Interesant |
| <mark class="hltr-green">Verd</mark> | Important per la tesi |
- <mark class="hltr-yellow">"The theory posits that people who play virtual worlds for fun don’t all find the same things fun, but that their different ideas of what is or isn’t fun can be captured using two parameters. The first of these is the degree to which they prefer to deal with the players of the virtual world as opposed to the virtual world itself (or vice versa). The second is the degree to which they prefer to act upon or interact with the first parameter. The result can be expressed in the form of a graph9, as shown in figure 1. As you can see, the graph describes four player types: • Achievers like acting on the virtual world. Their aim is usually to succeed in the context of the virtual world – to reach the highest level, for example. 8 Altogether possible, but nonetheless contradictory... 9 Back in 1999, I was designing on one of the earlier versions of The Lord of the Rings Online (one that never made it into production) and had cause to attend a meeting with the publishers and licence holders. I was pleasantly entertained when one of the publishers drew this graph on a whiteboard and asked us how our design addressed each of the quadrants”</mark> [Page 5](zotero://open-pdf/library/items/3UN7NJRD?page=5&annotation=7IEPSUC3)
- <mark class="hltr-green">"• Explorers like interacting with the virtual world. They act in order to find things out about the virtual world and how it works. • Socialisers like interacting with other players. They like talking, being part of a group, and helping others. • Killers like acting on other players. Sometimes, this is to gain a big, bad reputation (whence the name), but other times it’s to gain a big, good reputation (in guild politics, for example).”</mark> [Page 6](zotero://open-pdf/library/items/3UN7NJRD?page=6&annotation=SSQFB9VN)
![[590Zotero/Media/Bartle2009/Bartle2009-6-x119-y386.png]]
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> Importància::